Darts
Seaside has electronic dartboards that allow a number of games. The only officially sanctioned tournament game will be 'Cricket Quickie'.
You will select '2 players' and each player on a team will alternate rounds. Gameplay is 10 rounds of cricket and the team with the most points at the end of the 10 rounds is the winner of the game and the match.
Cricket is a game of skill and strategy played with the numbers 15 through 20 and the bullseye. A player must "mark" each number three times before that number is "closed". A single counts one mark, a double two, and a triple three. Points are scored every time a player hits a number he has closed but his opponent has not. Once both players have a number closed, no one can score points on that number.
Ties (e.g. 0-0, no one scores) will be broken by continuing play until someone scores on a number. The status of each of the numbers should be remembered or written down for reference.
For more on cricket rules, see:
http://en.wikipedia.org/wiki/Cricket_%28darts%29
Pool
Pool is standard 8-ball, team play. Players on the same team alternate shots. All 'trash' (lucky shots that you weren't intending) is good except on the 8-Ball. Striking an opponent's ball prior to striking your own is not a scratch, but you will cede your turn even if you make one of your own balls. All scratches - table or otherwise - result in ball in hand , meaning that the team who follows the scratcher is allowed to place the cue ball anywhere on the table and shoot it wherever they wish.
This rule has been adopted since you cannot remove balls from the pockets due to the table setup at Seaside.
Cue Ball and 8-Ball
Lose your Turn, but not ball in hand
**you hit one of their balls or the 8-ball first
Ball in Hand (meaning you can place it anywhere on the table) for the other team
**the cue ball goes in a pocket when attempting to hit any ball other than the 8-ball
**you don't hit any balls on the table nor does the cue ball make contact with three walls
**you are so drunk you completely miss the cue ball with the pool stick
Lose the game
**you knock the 8-ball in by accident on any shot after the break
**you knock the 8-ball in the wrong pocket
**the cue ball goes in any pocket while you are attempting to hit the 8-ball
**you knock the 8-ball in off the break and the cue ball goes in
Re-rack and play again
**you knock the 8-ball in off the break and the cue ball does not go in (note that this is a change vs last year)
Shuffleboard
Only one team scores in a round.
The team which has their weight closest to the end of the board scores. All of their weights which are ahead of their opponent's deepest weight (closest to the end of the board) are added together for the score for that round.
A weight scores 1-point if it is located between the designated foul line (most commonly being the "short foul line") and the "2" line.
Weights with any portion across the "2" or "3" line count 2-points or 3-points, respectively.
If any portion of the weight is hanging over the end of the board, it is called a "hanger" and counts 4-points. Close calls can be checked by holding a weight so the top of a weight is along the back end of the board. The weight is then slid along the back end of the board. If it hits the "disputed" hanger the weight is indeed hanging and is worth 4-points instead of 3-points.
The first team to score 15 is the winner.